Low power very large scale integration prototype for three-dimensional discrete wavelet transform processor with medical application
We present a low-power 3-D discrete wavelet transform processor for medical applications. The main focus is the compression of medical resonance image (MRI) data, although the system could be used as a generic compression chip. The architecture eliminates redundant filter banks by using a central control unit to dynamically adjustRead More
Your broken promises speak about you, but they do not hurt me
Now a day, we meet, we talk, I offer, you promise, and I listen. Then, I wait, wait and wait, AND you do not perform or deliver. You do not show up again because you got busy and forgot. So, I will not go back and review yourRead More
Estimating the Cost of Civil Litigation !!
THE National Center for State Courts (NCSC) developed a model of cost estimation that is based on the time of expended by attorneys in various litigation tasks in a variety of civil cases filed in state courts. The litigation cycles are presented in another blog. The NCSC published an estimationRead More
The litigation cycle.
As the litigation can be very complex or very simple is can be modelled to six stages. The stages are Case Initiation, Discovery, Settlement, Pretrial Motions, Trial, Post-Disposition. For all case types, a trial is the single most time-intensive stage of litigation, encompassing between one-third and one-half of total litigation time in cases that progressRead More
A Low Power Architecture for HASM Motion Tracking
This paper proposes low power VLSI architecture for motion tracking that can be used in online video applications such as in MPEG and VRML. The proposed architecture uses a hierarchical adaptive structured mesh (HASM) concept that generates a content-based video representation. The developed architecture shows the significant reducing of powerRead More
A Low Power VLSI Architecture for Mesh-based Video Motion Tracking
This paper proposes a low-power very large-scale integration (VLSI) architecture for motion tracking. It uses a hierarchical adaptive structured mesh that generates a content-based video representation. The proposed mesh is a coarse-to-fine hierarchical two-dimensional mesh that is formed by recursive triangulation of the initial coarse mesh geometry. The structured meshRead More
A VLSI Architecture for Video Object Motion Estimation Using a 2D Hierarchical Mesh Model
This paper proposes a novel hierarchical mesh-based video object model and a motion estimation architecture that generates a content-based video object representation. The 2D mesh-based video object is represented using two layers: an alpha plane and a texture. The alpha plane consists of two layers: (1) a mesh layer andRead More
By Oliver Wendell Holmes, Jr. The doctrine of contract has been so thoroughly remodelled to meet the needs of modern times, that there is less here than elsewhere for historical research. It has been so ably discussed that there is less room here elsewhere for essentially new analysis. ButRead More